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Tempra
2x*
1x*
2x (≈4x with Fast Attack)
2x
1x
1000ms
Mixed PvP, 61.5% baseline player damage reduction, protection until level 21
1x
* See “Bonuses” below; many modifiers stack on top of base rates.
Core Rates
| Loot rate | x1* | |
| Skills rate | x2 (Actually x4 with Fast Attack!) | |
| Magic rate | x2 | |
| Regeneration rate | x1 (And double conjure ammo amount) | |
| Base attack speed | 1 second | |
| Player damage | 55% of calculated damage against monsters (45% global player damage reduction) | |
| Monster damage |
Scales by player level when a monster hits a player: Level 1-90: +0% Level 91-200: +0.03% per level over level 90 (level 100: +0.3%, level 200: +3.3%) Level 201-300: +0.04% per level after level 200 (level 300: +7.3%) Level 301-1000: +0.05% per level after level 300 (level 500: +17.3%, level 600: +22.3%, level 1000: +42.3%) Level 1001+: +0.05% per level after level 1000 |
|
| World Type | Mixed PvP (read below) | |
| PvP Damage | 38.5% of calculated damage (30% PvP reduction, then the 55% global player damage multiplier) | |
| PvP Protection | Until Level 21 | |
| Party level range | No level range | |
Additional experience bonuses
Calculation: experience × rate × bonus
See the dedicated Experience Bonuses page for the full list of XP multipliers, the catch-up formula and tier table, and the current server-side XP_BONUS_CONFIG values.
Additional loot bonuses
- Premium Account: +30%
- Weed: Cheese +25%, Blue Cheese +50%, Lemon Haze +10%, Super Lemon Haze +20%, Purple Haze +40%
- Global Loot Boost: +10%
- Global Loot Boost Initiator: +90%
- Guilds with warmode enabled: +15%
- Monster Prey: Any of [+20%, +30%, +40%, +60%]
- Creature of the day: +30%
- Bat Companion: +10%
- Raven Companion: +10%
- Energy Aura: +10%
- Amulet of Luck: +10%
- Wolf Tooth Chain: +2%
- Party with Paladin: +20%
- Lore (Party Loot): +60%
- Task Point: +10%
Death penalty
Experience and skill loss
The percentage is removed from your total accumulated experience, magic-level mana and skill tries. Each blessing reduces the loss by 1 percentage point.
Item drop chances
Item loss is rolled separately from experience and skills. These chances apply to a normal death without an Amulet of Loss.
| Blessings | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|
| Carried containers | 100% | 70% | 45% | 25% | 10% | 0% |
| Other droppable items | 10% | 7% | 4.5% | 2.5% | 1% | 0% |
Red skull overrides protection
Blessings and Amulet of Loss do not prevent item loss. All carried equipment and backpack contents are dropped.
- Five blessings reduce normal item-drop chances to 0%, while XP and skill loss remains 1%.
- An Amulet of Loss prevents item drops and is consumed, unless you have red skull.
- Characters at level 20 or below are protected from item loss on normal deaths.
Getting blessings
After death: Blessings are normally consumed. For a protected non-PvP disconnect or high-ping death, XP and skill loss is reduced to 20% of the normal amount and blessings are kept. Hardcore PvM uses different death rules.
PvP information
PvP information |
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World type (Mixed PvP) |
Open PvP with skull system
No‑PvP Areas
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||
| White skull on kill duration | 15 minutes | ||
System Behavior |
|
| Premium frag time | 16 hours |
| Free account frag time | 24 hours |
| Kills for red skull | 3 |
| Kills for ban | 6 |
| Red skull duration | 3 days |
| First ban | 3 days |
| Second ban | 7 days |
| Third+ ban | 30 days |
Player Kill Experience RestrictionsPvP-Enforced with skull system for Guild vs Guild |
|
| Same account protection | You cannot gain experience from killing your own characters or characters owned by the same account |
| Level difference limit | Maximum 75 level difference between attacker and victim |
| Party and guild protection | You cannot gain experience from killing players in your party or guild |
PvP-Enforced Experience SystemYou can only gain experience from the same victim up to 3 times |
|
| Kill Count | Experience Gain |
| First Kill | 100% |
| Second Kill | 80% |
| Third Kill | 70% |
| Fourth and beyond | 0% |
Zones information
| PvP Zone |
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| No‑PvP Zone (Nyhem & Liberty Bay) |
|
| Protection Zone (Temple and depots) |
|
| Houses |
|
| Trainers |
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| VIP Trainers |
|
Party information
| Unjust on kill of party member | No |
| Party experience bonus |
Party Size
|
| Range | Max 30 SQM away. |
Miscellaneous information
| Serversave | 12:00 CEST |
| Multiple characters online per device | Max 3 (automatic limit) |
| Multiple characters online per account | Max 3 |
| Runes | Conjure / Market / Quests / NPCs |
| House | Rent period: Weekly (50% of buy price) |
Connection information
| Account | SIGN UP |
| Client | DOWNLOAD LAUNCHER |
| Discord | DISCORD |
Find more info on In‑Game Wiki, Website Wiki and on our Discord.
White skull (attacking a player without a skull)
Yellow skull (attacking a skulled player that did not attack you first; no unjustified for killing yellow)
you are protected.