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Wiki / Lore

Lore Points: These are not just game scores; they represent Knowledge of the Old Worlds. A player with high Lore is seen as a Sage-Warrior, someone who understands the secrets of the universe before the fracture.

Lore points are based on many different metrics

  • Experience
    • +1 point per level
  • BattlePass
    • +5 points per every 5 levels
  • Skills
    • Mages: (magicLevel / 2.68) - 3
    • Knights: (skillMelee / 2.68) - 3
    • Monks: (skillFist / 2.68) - 3
    • Paladins: (skillDistance / 2.74) - 3
  • Economy (Max 50 points)
    • +5 points per each achivement orb (craftable)
  • World Bosses (Max 60 points)
    • +0.5 point per World Boss killed
  • Raid Bosses (Max 60 points)
    • +0.5 point per Raid Boss killed
  • Task
    • +5 points for 600 kills
    • +5 points for 2,000 kills
    • +5 points for 5,000 kills
    • +5 points for 10,000 kills
    • +5 points for 20,000 kills
  • Quests
    • +10 points Annihilator Quest (Edron)
    • +10 points Demon Helmet Quest (Edron)
    • +10 points Plague of Pennisula Quest (Tindra)
    • +10 points Inquisition Quest (Liberty Bay)
    • +10 points Behemoth Quest (Edron)
    • +10 points Warlock Quest (Edron)
    • +10 points Pirate's Quest (Liberty Bay)
    • +10 points Cults Quest (Liberty Bay)
    • +10 points Crossfest Quest (Edron)
    • +10 points Ferumbras Tower Quest (Liberty Bay, Goroma)
    • +10 points The Poisoned Temple Quest (Port Hope)
    • +10 points HOTA quest (Ankrahmun)
    • +10 points Black Knight quest (Venore)
    • +10 points Desert Quest (Venore, POH)
    • +10 points Dara Necro Quest
    • +10 points Orc Fortress Quest
    • +10 points Banshee Quest
    • +10 points Fireborn Quest (Venore, POH)
    • +10 points Guzzle Quest (Canary)

You need lore points for..

  • Lore specilizations
  • Buying a farm: Atleast 100 lore points are required
  • Entrance of the Inquisition Quest seals
  • Tempra season highscore rewards

Obtaining your first pick in Lore specilizations

To do so you need 50 Lore points. You can then decide if you want to follow one of three paths or go another, the paths are either Supportive, Offensive or Defensive.

The first column cost 50 points - second 75 points - third 100 points - fourth 125 points - fifth 150 points. Each path has five columns. You can reset your picks by using a Reset Lore Stone - This will nullify your picks and allow you to pick again.

You must ALWAYS own the previous column of the path you're picking in other to pick the next lore column.

Example: You have column 1 in Offensive (4% critial bonus) - You cannot pick stage 2 in Supportive (Party XP +10%)

Use command CTRL U to open the window in-game.

Reset Lore Stones are available from the in-game store.

Filter by World:

Defensive Path

Elemental

4% Elemental Resistance

1261 players

Armor

+10 Armor

136 players

Regeneration

50% Increased Regeneration

149 players

Life Leech

+5% Life Leech

140 players

Mana Leech

+5% Mana Leech

200 players

Max Health

+6% Max Health

436 players

Max Mana

+8% Max Mana

87 players

Survival

50% Chance To Revive On Death

23 players

Strength

+8% Physical Protection

104 players

Offensive Path

Critical Bonus 4

+4% Critical Bonus

2201 players

Rune Damage

+8% Rune Damage

69 players

Armor Penetration

Weapon Penetrate Armor -10

221 players

Attack Speed

Attack Speed +3%

164 players

Military Strategy

+6% PvP Damage

34 players

Weaponary

+20% Weapon Damage

367 players

Cooldown Reduction

Cooldown Reduction 3%

34 players

Critical Bonus 8

+8% Critical Bonus

230 players

Spell Damage

+8% Spell Damage

221 players

Supportive Path

Monster Luck

+60% Loot Bonus

1604 players

Capacity

+300 Capacity

231 players

Speed

+40 Speed while out of combat

545 players

Party XP

+10% Party Experience Bonus

17 players

Hunting Prey

Half Price For Preys

319 players

Magical Healing

+12% Rune/Spell Healing

70 players

Mythril Loot

Mythril Loot 20% Increase

27 players

Potion Mastery

20% Potions Buff

35 players

Defensive Strategy

+6% PvP Reduction

92 players

Catch-up XP Details ›

+120% +5%

Extra XP from monsters

Available through Level 805 on Tempra
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