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Wiki / Lore

Lore Points: These are not just game scores; they represent Knowledge of the Old Worlds. A player with high Lore is seen as a Sage-Warrior, someone who understands the secrets of the universe before the fracture.

Lore points are based on many different metrics

  • Experience
    • +1 point per level
  • BattlePass
    • +5 points per every 5 levels
  • Skills
    • Mages: (magicLevel / 2.68) - 3
    • Knights: (skillMelee / 2.68) - 3
    • Monks: (skillFist / 2.68) - 3
    • Paladins: (skillDistance / 2.74) - 3
  • Economy (Max 50 points)
    • +5 points per each achivement orb (craftable)
  • World Bosses (Max 60 points)
    • +0.5 point per World Boss killed
  • Raid Bosses (Max 60 points)
    • +0.5 point per Raid Boss killed
  • Task
    • +5 points for 1,000 kills
    • +5 points for 2,000 kills
    • +10 points for 10,000 kills
  • Quests
    • +10 points Annihilator Quest (Edron)
    • +10 points Demon Helmet Quest (Edron)
    • +10 points Plague of Pennisula Quest (Tindra)
    • +10 points Inquisition Quest (Liberty Bay)
    • +10 points Behemoth Quest (Edron)
    • +10 points Warlock Quest (Edron)
    • +10 points Pirate's Quest (Liberty Bay)
    • +10 points Cults Quest (Liberty Bay)
    • +10 points Crossfest Quest (Edron)
    • +10 points Ferumbras Tower Quest (Liberty Bay, Goroma)
    • +10 points The Poisoned Temple Quest (Port Hope)
    • +10 points HOTA quest (Ankrahmun)
    • +10 points Black Knight quest (Venore)
    • +10 points Desert Quest (Venore, POH)
    • +10 points Dara Necro Quest
    • +10 points Orc Fortress Quest
    • +10 points Banshee Quest
    • +10 points Fireborn Quest (Venore, POH)
    • +10 points Guzzle Quest (Canary)

You need lore points for..

  • Lore specilizations
  • Buying a farm: Atleast 100 lore points are required
  • Entrance of the Inquisition Quest seals
  • Tempra season highscore rewards

Obtaining your first pick in Lore specilizations

To do so you need 50 Lore points. You can then decide if you want to follow one of three paths or go another, the paths are either Supportive, Offensive or Defensive.

The first column cost 50 points - second 75 points - third 100 points - fourth 125 points - fifth 150 points. Each path has five columns. You can reset your picks by using a Reset Lore Stone - This will nullify your picks and allow you to pick again.

You must ALWAYS own the previous column of the path you're picking in other to pick the next lore column.

Example: You have column 1 in Offensive (4% critial bonus) - You cannot pick stage 2 in Supportive (Party XP +10%)

Use command CTRL U to open the window in-game.

You receive reset lore stones from crafting or the in-game store

Defensive Path

Elemental

5% Elemental Resistance

1014 players

Armor

+10 Armor

12 players

Regeneration

50% Increased Regeneration

72 players

Life Leech

+4% Life Leech

93 players

Mana Leech

+4% Mana Leech

135 players

Max Health

+6% Max Health

446 players

Max Mana

+8% Max Mana

84 players

Survival

50% Chance To Revive On Death

15 players

Strength

+8% Physical Protection

85 players

Offensive Path

Critical Bonus 4

+4% Critical Bonus

1859 players

Rune Damage

+8% Rune Damage

7 players

Armor Penetration

Weapon Penetrate Armor -10

11 players

Attack Speed

Attack Speed +3%

13 players

Military Strategy

+6% PvP Damage

8 players

Weaponary

+20% Weapon Damage

302 players

Cooldown Reduction

Cooldown Reduction 3%

6 players

Critical Bonus 8

+8% Critical Bonus

199 players

Spell Damage

+8% Spell Damage

198 players

Supportive Path

Monster Luck

+60% Loot Bonus

1326 players

Capacity

+300 Capacity

203 players

Speed

+40 Movement Speed

526 players

Party XP

+10% Party Experience Bonus

6 players

Hunting Prey

Half Price For Preys

338 players

Magical Healing

+12% Rune/Spell Healing

59 players

Mythril Loot

Mythril Loot 20% Increase

1 players

Potion Mastery

20% Potions Buff

21 players

Defensive Strategy

+6% PvP Reduction

107 players