Wiki / Lore
Lore Points: These are not just game scores; they represent Knowledge of the Old Worlds. A player with high Lore is seen as a Sage-Warrior, someone who understands the secrets of the universe before the fracture.
Lore points are based on many different metrics
- Experience
- +1 point per level
- BattlePass
- +5 points per every 5 levels
- Skills
- Mages: (magicLevel / 2.68) - 3
- Knights: (skillMelee / 2.68) - 3
- Monks: (skillFist / 2.68) - 3
- Paladins: (skillDistance / 2.74) - 3
- Economy (Max 50 points)
- +5 points per each achivement orb (craftable)
- World Bosses (Max 60 points)
- +0.5 point per World Boss killed
- Raid Bosses (Max 60 points)
- +0.5 point per Raid Boss killed
- Task
- +5 points for 1,000 kills
- +5 points for 2,000 kills
- +10 points for 10,000 kills
- Quests
- +10 points Annihilator Quest (Edron)
- +10 points Demon Helmet Quest (Edron)
- +10 points Plague of Pennisula Quest (Tindra)
- +10 points Inquisition Quest (Liberty Bay)
- +10 points Behemoth Quest (Edron)
- +10 points Warlock Quest (Edron)
- +10 points Pirate's Quest (Liberty Bay)
- +10 points Cults Quest (Liberty Bay)
- +10 points Crossfest Quest (Edron)
- +10 points Ferumbras Tower Quest (Liberty Bay, Goroma)
- +10 points The Poisoned Temple Quest (Port Hope)
- +10 points HOTA quest (Ankrahmun)
- +10 points Black Knight quest (Venore)
- +10 points Desert Quest (Venore, POH)
- +10 points Dara Necro Quest
- +10 points Orc Fortress Quest
- +10 points Banshee Quest
- +10 points Fireborn Quest (Venore, POH)
- +10 points Guzzle Quest (Canary)
You need lore points for..
- Lore specilizations
- Buying a farm: Atleast 100 lore points are required
- Entrance of the Inquisition Quest seals
- Tempra season highscore rewards
Obtaining your first pick in Lore specilizations
To do so you need 50 Lore points. You can then decide if you want to follow one of three paths or go another, the paths are either Supportive, Offensive or Defensive.
The first column cost 50 points - second 75 points - third 100 points - fourth 125 points - fifth 150 points. Each path has five columns. You can reset your picks by using a Reset Lore Stone - This will nullify your picks and allow you to pick again.
You must ALWAYS own the previous column of the path you're picking in other to pick the next lore column.
Example: You have column 1 in Offensive (4% critial bonus) - You cannot pick stage 2 in Supportive (Party XP +10%)
Use command CTRL U to open the window in-game.
You receive reset lore stones from crafting or the in-game store
Defensive Path
Elemental5% Elemental Resistance 1014 players |
Armor+10 Armor 12 players Regeneration50% Increased Regeneration 72 players |
Life Leech+4% Life Leech 93 players Mana Leech+4% Mana Leech 135 players |
Max Health+6% Max Health 446 players Max Mana+8% Max Mana 84 players |
Survival50% Chance To Revive On Death 15 players Strength+8% Physical Protection 85 players |
Offensive Path
Critical Bonus 4+4% Critical Bonus 1859 players |
Rune Damage+8% Rune Damage 7 players Armor PenetrationWeapon Penetrate Armor -10 11 players |
Attack SpeedAttack Speed +3% 13 players Military Strategy+6% PvP Damage 8 players |
Weaponary+20% Weapon Damage 302 players Cooldown ReductionCooldown Reduction 3% 6 players |
Critical Bonus 8+8% Critical Bonus 199 players Spell Damage+8% Spell Damage 198 players |
Supportive Path
Monster Luck+60% Loot Bonus 1326 players |
Capacity+300 Capacity 203 players Speed+40 Movement Speed 526 players |
Party XP+10% Party Experience Bonus 6 players Hunting PreyHalf Price For Preys 338 players |
Magical Healing+12% Rune/Spell Healing 59 players Mythril LootMythril Loot 20% Increase 1 players |
Potion Mastery20% Potions Buff 21 players Defensive Strategy+6% PvP Reduction 107 players |