Wiki / Lore
Lore Points: These are not just game scores; they represent Knowledge of the Old Worlds. A player with high Lore is seen as a Sage-Warrior, someone who understands the secrets of the universe before the fracture.
Lore points are based on many different metrics
- Experience
- +1 point per level
- Skills
- Mages: (magicLevel / 2.68) - 3
- Knights: (skillMelee / 2.68) - 3
- Monks: (skillFist / 2.68) - 3
- Paladins: (skillDistance / 2.74) - 3
- Economy (Max 50 points)
- +5 points per each achivement orb (craftable)
- World Bosses (Max 30 points)
- +1 point per World Boss killed
- Raid Bosses (Max 30 points)
- +3 points per Raid Boss killed
- Task
- +5 points for 1,000 kills
- +5 points for 2,000 kills
- +10 points for 10,000 kills
- Quests
- +10 points Annihilator Quest (Edron)
- +10 points Demon Helmet Quest (Edron)
- +10 points Plague of Pennisula Quest (Tindra)
- +10 points Inquisition Quest (Liberty Bay)
- +10 points Behemoth Quest (Edron)
- +10 points Warlock Quest (Edron)
- +10 points Pirate's Quest (Liberty Bay)
- +10 points Cults Quest (Liberty Bay)
- +10 points Crossfest Quest (Edron)
- +10 points Ferumbras Tower Quest (Liberty Bay, Goroma)
- +10 points The Poisoned Temple Quest (Canary)
- +10 points HOTA quest (Ankrahmun)
- +10 points Black Knight quest (Venore)
- +10 points Desert Quest
- +10 points Dara Necro Quest
- +10 points Orc Fortress Quest
- +10 points Banshee Quest
- +10 points Fireborn Quest
- +10 points Guzzle Quest
You need lore points for..
- Lore specilizations
- Buying a farm: Atleast 100 lore points are required
- Entrance of the Inquisition Quest seals
- Tempra season highscore rewards
Obtaining your first pick in Lore specilizations
To do so you need 50 Lore points. You can then decide if you want to follow one of three paths or go another, the paths are either Supportive, Offensive or Defensive.
The first column cost 50 points - second 75 points - third 125 points - fourth 150 points. Each path has four columns. You can reset your picks by using a Reset Lore Stone - This will nullify your picks and allow you to pick again.
You must ALWAYS own the previous column of the path you're picking in other to pick the next lore column.
Example: You have column 1 in Offensive (4% critial bonus) - You cannot pick stage 2 in Supportive (Max Health +8%)
Use command CTRL U to open the window in-game.
You receive reset lore stones from crafting or the in-game store
Elemental5% Elemental Resistance 1006 players |
Max Health+6% Max Health 448 players Max Mana+8% Max Mana 84 players |
Life Leech+4% Life Leech 88 players Mana Leech+4% Mana Leech 131 players |
Survival50% Chance To Revive On Death 13 players Strength+8% Physical Protection 79 players |
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Critical Bonus 4+4% Critical Bonus 1852 players |
Hunting PreyHalf Price For Preys 342 players Speed+40 Speed 528 players |
Weaponary+20% Weapon Damage 294 players Magical Damage+8% Rune / +8% Spell Damage 200 players |
Critical Bonus 8+8% Critical Bonus 195 players Military Strategy+8% PvP Damage 10 players |
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Monster Luck+40% Loot Bonus 1316 players |
Party XP+10% Party Experience Bonus 116 players Capacity+300 Capacity 198 players |
Magical Healing+12% Rune/Spell Healing 60 players Regeneration50% Increased Regeneration 72 players |
Potion Mastery20% Potions Buff 21 players Defensive Strategy+8% PvP Reducion 2 players |
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