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Wiki / Vocations

rod Druid

  • Party team support, primary healer, ranged rod combat
  • Vocation Passive Buff: +8% elemental protection
  • Party Buff: 20% healing rate runes and spells, +25% experience
  • Level up: +5 max health, +30 max mana, +10 max capacity

sudden death rune Sorcerer

  • High overall damage, ranged wand combat
  • Vocation Passive Buff: +8% damage to monsters
  • Party Buff: +8% crit chance, +15% experience
  • Level up: +5 max health, +30 max mana, +10 max capacity

Dragon Shield Knight

  • Tank, melee combat
  • Vocation Passive Buff: +8% damage using a two-handed weapon, or +8% physical protection using shield
  • Party Buff: +4% physical protection, +20% experience
  • Level up: +15 max health, +5 max mana, +25 max capacity

bow Paladin

  • High single target damage, good in PvP, ranged with ammunition
  • Vocation Passive Buff: +10% base speed bonus, +10% solo hunting bonus, 20% weaponary distance damage
  • Party Buff: +8% PvP damage, +15% experience
  • Level up: +10 max health, +15 max mana, +20 max capacity

Monk Symbol Monk

  • Master of martial discipline, balanced in fist fighting and spiritual power, secondary healer
  • Party Buff: +15% experience
  • Level up: +10 max health, +10 max mana, +25 max capacity
  • Read more

Promotion

Promotion can be bought in Ankrahmun, Thais, Carlin and Edron(Tower south of depot above the gate) for 20.000 gold.

Traveling by ship is free until promoted.

Promotion benefits

  • Elite Knight: Challenge[exeta res] cast a larger area 2x2 circle (compared to 1x1 square)
  • Master Sorcerer: Ultimate explosion[exevo gran mas flam] cast a larger area 5x5 circle (compared to 2x2 circle)
  • Elder Druid: Mass healing[exura gran mas res] cast a larger area 3x3 circle (compared to 2x2 circle)
  • Royal Paladin: Find Person[exiva] also shares the distance in SQM to the person
  • Monk: [TODO]
  • All vocations: Faster regeneration

Regeneration (1x rate)

Vocation Health Mana
Sorcerer/Druid 1 / 12s 2 / 3s
Paladin 1 / 8s 2 / 4s
Knight 1 / 6s 2 / 6s
Master/Elder 1 / 12s 2 / 2s
Royal Paladin 1 / 6s 2 / 3s
Elite Knight 1 / 4s 2 / 6s
Monk 1 / 7s 2 / 4s
Exalted Monk 1 / 5s 2 / 3s

Leech

Leeching health and mana is a permanent bonus that splits the value between the number of targeted creatures. However, leeching is disabled for summons and training dummies. Maximum amount you can leech has been limited to 400 life/mana per attack.

New: You leech higher with the more amount of monsters you hit.

(Totaldmg * (Skill)) / targetscounthit ^0,92

Vocation Health Mana
Sorcerer/Druid 6% 6%
Paladin 6% 6%
Knight 6% 6%
Monk 6% 6%
Master/Elder 10% 10%
Royal Paladin 10% 10%
Elite Knight 10% 10%
Exalted Monk 10% 10%

Factor

factor
Vocation Defence Balanced Attack
Sorcerer/Druid +5% Potions Buff +10% Potions Buff +20% Wand/Rod damage
Paladin +30% rune healing +20% rune healing 100% Max Hit chance
Knight +20% rune healing +10% rune healing +10% spell damage
Monk TODO TODO TODO

Base Speed

Base speed determines how fast a character can move. It is affected by various factors including vocation, type of ground, equipment, conditions and buffs.

Vocation Base Speed
Sorcerer/Druid 200
Paladin 220
Knight 200
Master/Elder 200
Royal Paladin 220
Elite Knight 200
Monk 200
Exalted Monk 220
Wyrm

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