Wiki / Guides / Mursh
Authod: MurshCreated: May 12, 2023
Vocations:
Druid - Supportive class with a number of offensive spells. Druids can cast energy wave and do energy UE to be efficient when solo hunting, not depending on having to be in a team. They can conjure Pox SDs that are useful on monsters such as frost dragons and warlocks. Druids have 4% elemental protection as a passive vocation bonus.
Sorcerer - The strongest class when it comes to damage. Squishy, but can deal extreme amounts of damage. Sorcerers have 6% increased damage as a passive vocation bonus. In Midhem the sorcerer has physical, fire and energy UE options depending on monster weaknesses.
Paladin - Single-target DPS. Physical mas san. Can conjure crystalline arrows and infernal bolts. Paladins have a 3.5% solo-hunting experience bonus and 20% higher distance-weapon damage.
Knight - Tank and melee combatant. In Offensive stance, a one-handed weapon gives 8% attack speed and a two-handed weapon gives 70% extra cleave damage to adjacent monsters. In Defensive stance, a one-handed weapon and shield gives 4% physical protection. Two-handed weapons also provide 40% damage reflection.
Starting out:
Depending on your class you should spend a few hours in the trainer room before going hunting. Trainers can be found in every depot of the server. A statue looking like a traning dummy. Once ready to hunt check out the map: map.php - here you will find basic information about hunting locations that will get you started. The client has a built in bot that is useful for afk training and making runes - You can also make runes in your house (without gaining mlvl). Most of your questions can be answered looking at the wiki page: wiki.php Any questions you have can also be asked directly in Help channel or to GMs or ingame to me, The Bird and Magic Beanstalk.
Hunger System:
You need food for health and mana regeneration. When the hunger timer reaches 0, regeneration stops, but skill and magic-level training continue.
Lore:
A new feature that was implemented this season. Based on how many Lore Points you have (you gain these by leveling, finishing certain quests and from task kills). You cannot change after you choose (a reset stone in store for 25pts). You can choose all paths in Lore, but only one of the options in Stage 2-3-4. You need to have the previous stage of the path to pick the next. Achievement page info: lore.php
Hunting:
Unqiue to Midhem is a built in tasking system that rewards after a certain amount of kills. You can read more about that here: tasks.php and find tasks suited for your vocation in terms of items. Equipment are bound to the players, once picking them up only the person who picked it up can equip it. Reccommended starting tasks depends on vocation. For knights goblins are good, 1,000 kills gives war hammer. Wyverns give composite hornbow for paladins. Mages focus often tends to be getting levels up so they can start GFB in crowded spawns such as Tombs.
Midhem offers a number of unique features. Once gained 100 Lore Points you can rent a Farm - there you can grow Weed which will increase your experience by 30% for 20 minutes. A custom Pits of Inferno with 6 seals of varying difficulty at level 80. The Inquisition quest offers 8 different seals depending on level and Lore Points going from 80/110 to 200/300. You can read more about it here: dungeons.php
Waypoints:
Can be used from the Deluxe bed (50pt store item) to transport you to VIP Trainers (Here you can conjure runes/ammo), Farm, Temple, and the waypoints you have unlocked. Read about it here: waypoints.php
Seasonal tokens:
Offers account-bound outfits, auras, and companions. Each reward gives Max Health and Max Mana, while several also provide life leech, mana leech, speed, or loot. Read about them here: seasontoken.php
Quests:
There are several quests in Midhem both from real map and some made custom. Read about them here: quests.php
Outfits:
Each unlocked outfit-stone reward adds 0.5% Max Health and 0.5% Max Mana. Read about them here: outfits.php
Hunting preys:
In Midhem you can have the same prey monster in multiple slots, but only one of each bonus type. Current maximum rolls are 7.5% base experience (scaled by the server rate), 60% loot, 14% damage, and 16% damage reduction. Read about it here and the stages of unlocking stronger monster preys: prey.
Mining system:
With a pick you can mine different rocks. Read about it here: Wiki / Mining