Wiki / Lore
Lore Points: These are not just game scores; they represent Knowledge of the Old Worlds. A player with high Lore is seen as a Sage-Warrior, someone who understands the secrets of the universe before the fracture.
Lore points are based on many different metrics
- Experience
- +1 point per level
- BattlePass
- +5 points per every 5 levels
- Skills
- Mages: (magicLevel / 2.68) - 3
- Knights: (skillMelee / 2.68) - 3
- Monks: (skillFist / 2.68) - 3
- Paladins: (skillDistance / 2.74) - 3
- Economy (Max 50 points)
- +5 points per each achivement orb (craftable)
- World Bosses (Max 60 points)
- +0.5 point per World Boss killed
- Raid Bosses (Max 60 points)
- +0.5 point per Raid Boss killed
- Task
- +5 points for 600 kills
- +5 points for 2,000 kills
- +5 points for 5,000 kills
- +5 points for 10,000 kills
- +5 points for 20,000 kills
- Quests
- +10 points Annihilator Quest (Edron)
- +10 points Demon Helmet Quest (Edron)
- +10 points Plague of Pennisula Quest (Tindra)
- +10 points Inquisition Quest (Liberty Bay)
- +10 points Behemoth Quest (Edron)
- +10 points Warlock Quest (Edron)
- +10 points Pirate's Quest (Liberty Bay)
- +10 points Cults Quest (Liberty Bay)
- +10 points Crossfest Quest (Edron)
- +10 points Ferumbras Tower Quest (Liberty Bay, Goroma)
- +10 points The Poisoned Temple Quest (Port Hope)
- +10 points HOTA quest (Ankrahmun)
- +10 points Black Knight quest (Venore)
- +10 points Desert Quest (Venore, POH)
- +10 points Dara Necro Quest
- +10 points Orc Fortress Quest
- +10 points Banshee Quest
- +10 points Fireborn Quest (Venore, POH)
- +10 points Guzzle Quest (Canary)
You need lore points for..
- Lore specilizations
- Buying a farm: Atleast 100 lore points are required
- Entrance of the Inquisition Quest seals
- Tempra season highscore rewards
Obtaining your first pick in Lore specilizations
To do so you need 50 Lore points. You can then decide if you want to follow one of three paths or go another, the paths are either Supportive, Offensive or Defensive.
The first column cost 50 points - second 75 points - third 100 points - fourth 125 points - fifth 150 points. Each path has five columns. You can reset your picks by using a Reset Lore Stone - This will nullify your picks and allow you to pick again.
You must ALWAYS own the previous column of the path you're picking in other to pick the next lore column.
Example: You have column 1 in Offensive (4% critial bonus) - You cannot pick stage 2 in Supportive (Party XP +10%)
Use command CTRL U to open the window in-game.
Reset Lore Stones are available from the in-game store.
Defensive Path
Elemental
4% Elemental Resistance
1117 players
Armor
+10 Armor
69 players
Regeneration
50% Increased Regeneration
122 players
Life Leech
+5% Life Leech
110 players
Mana Leech
+5% Mana Leech
170 players
Max Health
+6% Max Health
411 players
Max Mana
+8% Max Mana
83 players
Survival
50% Chance To Revive On Death
22 players
Strength
+8% Physical Protection
90 players
Offensive Path
Critical Bonus 4
+4% Critical Bonus
1980 players
Rune Damage
+8% Rune Damage
42 players
Armor Penetration
Weapon Penetrate Armor -10
147 players
Attack Speed
Attack Speed +3%
110 players
Military Strategy
+6% PvP Damage
18 players
Weaponary
+20% Weapon Damage
322 players
Cooldown Reduction
Cooldown Reduction 3%
24 players
Critical Bonus 8
+8% Critical Bonus
206 players
Spell Damage
+8% Spell Damage
198 players
Supportive Path
Monster Luck
+60% Loot Bonus
1405 players
Capacity
+300 Capacity
211 players
Speed
+40 Speed while out of combat
503 players
Party XP
+10% Party Experience Bonus
15 players
Hunting Prey
Half Price For Preys
307 players
Magical Healing
+12% Rune/Spell Healing
62 players
Mythril Loot
Mythril Loot 20% Increase
20 players
Potion Mastery
20% Potions Buff
30 players
Defensive Strategy
+6% PvP Reduction
89 players